

3D modeling tools - Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments.
#Autodesk maya lt software#
Maya LT 3D game development software speeds up the creative process for experienced indie game creators and is easier for new users to learn. Connect Maya LT to Mudbox - Send characters to Mudbox for sculpting and texturing.Work with Allegorithmic Substance materials directly in the software. Create high-quality textures and materials in Maya LT - Use an array of tools to create high-quality textures and materials.Or use the game exporter to get 3D content into your engine of choice. Export your 3D assets to any engine from Maya LT - Send assets directly to Unity and Unreal with custom export tools.Bring your video game design to life with Maya LT - Create and animate realistic-looking characters, props, and environments using the sophisticated 3D modeling and animation tools in Maya LT™ 3D game development software.Based on Maya software, Maya LT 2020 offers users a familiar UI and workflow at an affordable price. You can get Maya LT on a subscription model: $30 for a monthly subscription, $250 for a yearly subscription, or $675 for a three-year subscription.Maya LT is a 3D modeling and animation tool designed for indie and mobile game development. If you are not a Maya users, overall I would tell you to try Maya LT out, since I think it's one of the best 3D modeling and animation packages out there (if you already have a subscription, and specially a three-year subscription, chances are you are already using Maya LT 2020). I do welcome the small additions to Maya LT, and I see a lot them to be very beneficial, but I also see some functionality that I would like this software to have. Face Robot was a high-end facial animation app and may not benefit all indies, but Maya LT (and also Maya or 3D Studio Max) is used by studios of all sizes, and they would benefit all of their user base if to tool was re-released. I understand Boolean operations in Maya have improved, but I got so used to avoid them for being buggy that now I don't use them anymore (and, thanks to the retopology tools, it is easy to fix the Boolean's topology).Īlso, Autodesk acquired the now-defunct Softimage, and Softimage's Face Robot is still far superior to pretty much all facial animation software out there. I am not entirely familiar with the 3D modeling advancements in other arenas, but do know that other applications have improved in areas like UV mapping and even Boolean modeling. There are other small features, but they are mostly visualization features (like allowing to display bigger keyframe dots in the Graph Editor) and performance improvements. However, I think the extra elements in the color customization can be good, since it makes it easier to understand other things (like in the case of the Play Range Shade). The themes are a nice addition, but anyone who wanted to change the colors would have done it already. In the Graph Editor, now you can change the colors of some more elements, like the Play Range Shade, and you can also select a “theme” for the window. While this is a small feature, it's a nice one since you don't need to adjust the volume of those clips externally. For example, file references in Maya LT would make animation retargeting a far cleaner process, and being able to create more than 2 animation layers would be more than welcome.Īnother small feature is the volume slider on the timeline, allowing you to tweak the volume of the sound clip you imported onto the timeline. Still, I think Maya LT could benefit a lot from some of the Maya features (I understand other Maya LT users may not experience these limitations, maybe because they didn't rely so heavily on them, or because Maya LT was the first version they used). As you know, Maya LT is aimed at game developers, so it focuses on modeling, texturing and animation. I'd say there are no more "bigger" features, but that's expected. As I mentioned in my article, this can be very useful in some situations, but, for organic figures, I haven't tried a method that allows me to get a nice geometry. This feature is pretty much the same I covered before, except that you now have access to this from a menu. Maya LT 2020 also includes the Remesh and Retopologize commands I covered in a previous article about Maya 2019.
